WoW: Did Limit and Method exploit at Ra-den? Spectators demand ban
The top guilds in WoW (buy now 14,99 € ) are not only characterized by their playful class and good preparation, but also by the fact that they always try to simplify the fights with even the most absurd ideas and strategies. Often, tactics are used that can definitely be described as borderline. Therefore, it has happened several times in the past that entire guilds have been banned for a short time, because in the eyes of the developers, they had exploited mechanics in a way that was not actually intended. Exploiting a bug or an obvious error in the programming of the game or the boss is colloquially called an exploit, which results in a ban. However, the line between exploit and clever exploitation of a mechanic is often fluid and not necessarily recognizable. For example, while intercepting an ability with one player (with immunity) instead of an entire group is used quite regularly, Blizzard found it an exploit with Helya, for example, that she stopped using an ability as soon as she had killed the first player with it. Such a case exists again in the current race for World First in Ny'alotha. And while the top guilds are not aware of any blame, many players in the forums are already vehemently calling for a ban of the players in question and the disallowance of the kill.
Recommended editorial contentAtthis point you will find external content from [PLATTFORM]. To protect your personal data, external content will only be displayed if you confirm this by clicking "Load all external content": Load all external content I agree to external content being displayed to me. This means that personal data is transmitted to third-party platforms. More about this in our privacy policy. External contents Read more in our privacy policy.In this specific case, we're talking about Ra-den and its respawn. Normally, it takes about 30 seconds for a boss to reappear and become attackable after it has killed the party or disappeared. At the same time, all player cooldowns have been completely reset for a few years now. Actually with the intention that after a wipe there is no need to wait and the groups can continue fighting directly. However, many groups have been using this for a long time to reset possible debuffs of, for example, Heroism or Battle Frenzy.
Normally, more is hardly possible with this. However, since Ra-den reappears about ten seconds after his disappearance, this opens up possibilities that have been mercilessly exploited by the top guilds. In the case of Method and Limit, for example, the Demon Hunters activated their metamorphosis, whose cooldown was reset after Ra-den disappeared. This allowed them to enter combat with about 20 seconds of Metamorphosis remaining and yet no cooldown on the ability. The numerous warlocks also benefited from this. They could build up Soul Shards beforehand and then start the fight with full numbers.
As a result, the burst damage at the beginning of the fight was much higher than usual, which allowed the guilds to have special time slots that made the fight easier.
Whether this was an exploit or the use of an intended mechanic, Blizzard is silent about it so far. According to some members of Limit, the developers know about this fact and want to adjust the respawn time from Ra-den to the next ID.
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ByPhilippSattlerEditor
philipp.sattler@computec.deSeit For years, this mechanic has been commonplaceParticularly the little game with the Demon Hunter meta has been commonplace in WoW for years. There is hardly a Mythic Plus dungeon where the Glevenwielders don't start with the meta running but still without a cooldown on it. That alone doesn't justify a ban in my eyes any more than Paladins, who always start the fight with several points of Holy Power due to the use of their abilities. Whether Ra-den's short respawn timer was intentional or not by the developers is irrelevant to me in this case. After all, there have always been bosses in the past that respawned much faster than others. How are players supposed to know that this is not intentional? Because in my eyes, it's not an obvious flaw in the mechanics, like when you can loot a boss multiple times in a row - N'Zoth says hello. Moreover, not only are the eyes of the spectators on the top guilds, but the developers are also watching the World First Race, as evidenced by some very quickly spawned adjustments to the bosses. So if they thought the quick respawn was a mistake, they could have just corrected it. Or at least let the guilds know that it will result in a ban if they continue to do that. They've done that several times in the past as well. 00:57
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